Free · Plays in your browser · No download

An endless world,
built from hexagons

Not cubes. Every block in Bixie is a six-sided prism, so the land cuts and stacks in ways a cube world simply can't. It goes on forever, it is different every time, and it is running one click from here.

What makes it different

A world that isn't made of cubes

Bixie is built on a hexagonal prism grid — pointy-top hexes on an offset lattice, each exactly one unit across. It changes everything above it: how cliffs break, how rivers cut, how a canopy sits on a hillside.

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Nineteen biomes, none of them filler

Stepped mesa tablelands. A dished hollow where giant fungi stand in for trees. An antarctic plateau over blue ice. Scorched volcanic shelf laced with magma. Each has its own terrain shape, its own ground, and its own plants — right down to how much bare earth it leaves showing.

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Weather that rolls in

Five states on a weighted chain — clear, hazy, overcast, rain, storm — and it always steps through overcast. A storm arrives in ten seconds and takes half a minute to clear. The light, the fog, the colour grade and the rain all move together because they read the same five values.

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Twenty-minute days, four-day years

A full day-night cycle every twenty minutes, and a full year of seasons every four of those days. Dawn is worth stopping for. Night is genuinely dark, and something comes out in it.

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Infinite, seeded, streamed

The world has no edge. Terrain generates in a background worker so walking never stutters, and every world is deterministic from its seed — find one you like and you can go back to it.

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Combat with weight

Light strikes, a charged heavy worth 2.2× damage, and a directional dodge-roll with real invulnerability frames. Stamina gates the dodge and the heavy — the two places where spending it is a decision — and never the running.

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Dig it, stack it, keep it

Over two hundred block types, per-block hardness, tool tiers, and drops that tumble loose and follow you home. Break the world down and build it back up.

The shape of the land

Six sides changes everything

A cube world has four walls and a lid; every cliff is a staircase of right angles. Hexagons interlock in six directions, so ridges fan out, coastlines curve, and a slope reads as a slope instead of a flight of stairs.

Blocks are bedded like rock, in layers you can follow across a cliff face. Half-slabs smooth every gradient. Ground under your feet drifts between mossier and barer over the span of a hillside, so no two patches of it are the same.

Go and stand in it
Where you'll roam

Nineteen places, all of them real

Every one has its own terrain profile, surface material, tree species and ground cover. These are the strangest of them.

Straight from the game

No concept art

Every image on this page is a capture from inside the running world.

The bestiary

Thirteen things that live here

They graze, flock, hop, glide, hide and — one of them — hunt. Twelve want nothing to do with you. One does.

After dark

Night is not a filter

When the sun goes down the world actually goes dark, lit blue by the moon and by whatever glows in that biome. The Gloomcap only spawns below light level seven — and it burrows away again the moment the light comes back.

Play free, right now

No account. No download. No install.

One click and you are standing in a world that has never existed before and will never be generated the same way again.

Enter Bixie

Runs in any modern browser. Works on phones, with a full touch layout.